noise table features market how it works downloads open app

Chip

noise_texture

  1. levelControl{f32}
  2. inAudio
  1. mainAudio
label
Noise Texture
description
Strike texture: plays a velocity-binned noise one-shot on each onset of its input.
category
filter
rate
Audio
factory
Audio
has_interface
true
keywords
texture, noise, residual, strike, drum, physical, one-shot
tags
audio, physical, drum, noise

Ports

channelscontrol_typedefaultdefault_valuedirnameport_specrangerelay_moderelay_typesignaltype
1trueininAudioAudio
1f32falseinlevelf32AudioControl
1falseoutmainAudioAudio

Parameters

binds_toclampdefaultkindmappingnamerangerolesignalvariantswidget
true1cvLinear { min: 0.0, max: 2.0 }level[0,2]PrimaryAudio[]Slider