Chip
noise_texture
levelControl{f32}inAudio
mainAudio
- label
Noise Texture- description
Strike texture: plays a velocity-binned noise one-shot on each onset of its input.- category
filter- rate
Audio- factory
Audio- has_interface
true- keywords
texture, noise, residual, strike, drum, physical, one-shot- tags
audio, physical, drum, noise
Ports
| channels | control_type | default | default_value | dir | name | port_spec | range | relay_mode | relay_type | signal | type |
|---|---|---|---|---|---|---|---|---|---|---|---|
1 | | true | | in | in | | | | | Audio | Audio |
1 | f32 | false | | in | level | | | | f32 | Audio | Control |
1 | | false | | out | main | | | | | Audio | Audio |
Parameters
| binds_to | clamp | default | kind | mapping | name | range | role | signal | variants | widget |
|---|---|---|---|---|---|---|---|---|---|---|
| true | 1 | cv | Linear { min: 0.0, max: 2.0 } | level | [0,2] | Primary | Audio | [] | Slider |